The Art of the Double
The importance of the doubling dice cannot be overly stressed. Without it, backgammon can be a relative game of chance within a 30-40% margin. With it, luck only comes in at around 2%. All major backgammon tournaments count doubling dice points and not games won or lost. In other words- you might win nine games, but if you lose a 36 pointer on the tenth game, you will have lost the match.
The key to the doubling dice is when to offer it and when to accept or refuse it. You should only ever offer it if you think that the other player will accept it. There is no point, most of the time, otherwise. To wait until they are obviously so down or weak and then give them a chance to limit the damage by losing a single game, rather than a double, is madness. So offer it when you can see that you have an advantage, but when you think that your opponent still holds out hope.
You should accept or refuse a double offered- purely on the merits of the game. Never accept on emotion or because the dice is low, so you think that you have little to lose. You must teach your opponent to be wary of offering it- by being prepared to take away there fun and end the game right there and then.
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Posted on September 30, 2006 by Nigel | Filed Under Backgammon, Strategy, tips
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